zinkem.com

I need determinism

I see a path forward through modularization of the LLM that renders syntax deterministically.

I’m Matt. I build software and study language and reification. This site documents my experiments in AI-assisted workflows, tooling, and the methodologies that actually ship code.

The core thesis: natural language prompting is fundamentally unstructured. The real leverage comes from structured context injection, spec-driven development, and treating LLMs as intent interpreters rather than code generators.


WATCH

AI workflow: building a 3D scene in under an hour


RECENT ARTICLES

Unlocking Creativity — My journey from AI skeptic to full integration. The phases aren’t universal—but the choice is: are you steering, or is the noise?

The Skill Issue — Karpathy says he’s never felt more behind. The skill issue is real—but it’s the same skill issue it’s always been.

Vibing Jigs — Jigs are cheap now. The discipline of knowing when to crystallize an LLM session into repeatable tooling.

Digital Urban Renewal — Link rot isn’t a bug—it’s cultural evolution. When NFT servers die and squatters claim the domains, the tokens remain. Same pointers, new meaning.

2 Years vs. 2 Weeks — Two projects. Same tech sensibility. Radically different timelines. What changed wasn’t the tools—it was the methodology.

Spec-Driven Development Evolution — The shift from “LLM as code generator” to “LLM as intent interpreter” dramatically improves scalability and coherence.

10 Days, 75,000 Lines — How vibe coding turned into 7 shipped projects in 10 days. The real skill isn’t prompting. It’s context management.

Intent Density — How much consistent behavior do you get per line of specification? A metric for AI-assisted development.


WORKFLOWS

I build with AI tools daily. Here are some workflows I’ve refined that you can use to seed your own projects:

For AI assistants: Prompt inventory RSS — point your AI here to pick a setup prompt


AVAILABLE NOW

BEEF ARENA

BEEF ARENAAvailable now on Steam Last update: 2025-12-03

An arena platformer handcrafted from the ground up. It’s chaotic, it’s exciting, and it’s out now!

Multiple biomes, unlockable characters and weapons — the game will hand you a cursed grocery bag at some point. Fun and forgiving co-op mode.

Get it on Steam


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External Links — References and further reading from around the web