
I see a path forward through modularization of the LLM that renders syntax deterministically.
I’m Matt. I build software and study language and reification. This site documents my experiments in AI-assisted workflows, tooling, and the methodologies that actually ship code.
The core thesis: natural language prompting is fundamentally unstructured. The real leverage comes from structured context injection, spec-driven development, and treating LLMs as intent interpreters rather than code generators.
AI workflow: building a 3D scene in under an hour
Unlocking Creativity — My journey from AI skeptic to full integration. The phases aren’t universal—but the choice is: are you steering, or is the noise?
The Skill Issue — Karpathy says he’s never felt more behind. The skill issue is real—but it’s the same skill issue it’s always been.
Vibing Jigs — Jigs are cheap now. The discipline of knowing when to crystallize an LLM session into repeatable tooling.
Digital Urban Renewal — Link rot isn’t a bug—it’s cultural evolution. When NFT servers die and squatters claim the domains, the tokens remain. Same pointers, new meaning.
2 Years vs. 2 Weeks — Two projects. Same tech sensibility. Radically different timelines. What changed wasn’t the tools—it was the methodology.
Spec-Driven Development Evolution — The shift from “LLM as code generator” to “LLM as intent interpreter” dramatically improves scalability and coherence.
10 Days, 75,000 Lines — How vibe coding turned into 7 shipped projects in 10 days. The real skill isn’t prompting. It’s context management.
Intent Density — How much consistent behavior do you get per line of specification? A metric for AI-assisted development.
I build with AI tools daily. Here are some workflows I’ve refined that you can use to seed your own projects:
For AI assistants: Prompt inventory RSS — point your AI here to pick a setup prompt
| BEEF ARENA — Available now on Steam | Last update: 2025-12-03 |
An arena platformer handcrafted from the ground up. It’s chaotic, it’s exciting, and it’s out now!
Multiple biomes, unlockable characters and weapons — the game will hand you a cursed grocery bag at some point. Fun and forgiving co-op mode.
External Links — References and further reading from around the web